Developing games in Java / David Brackeen, Bret Barker, Laurence Vanhelsuw.
Part I. Java Game Fundamentals Chapter 1. Java Threads Chapter 2. 2D Graphics and Animation Chapter 3. Interactivity and User Interfaces Chapter 4. Sound Effects and Music Chapter 5. Creating a 2D Platform Game Chapter 6. Multi-Player G...
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Định dạng: | text |
Ngôn ngữ: | eng |
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New Riders,
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Truy cập trực tuyến: | http://lib.ukh.edu.vn/KIPOSDATA1/Books/HUTECH/CHM2/3c46cd4cd1088da7eccff6c3e2bc3325.chm http://lib.ukh.edu.vn/Opac/DmdInfo.aspx?dmd_id=13717 |
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Tóm tắt: | Part I. Java Game Fundamentals Chapter 1. Java Threads Chapter 2. 2D Graphics and Animation Chapter 3. Interactivity and User Interfaces Chapter 4. Sound Effects and Music Chapter 5. Creating a 2D Platform Game Chapter 6. Multi-Player Games Part II. 3D Graphics and Advanced Techniques Chapter 7. 3D Graphics Chapter 8. Texture Mapping and Lighting Chapter 9. 3D Objects Chapter 10. 3D Scene Management Using BSP Trees Chapter 11. Collision Detection Chapter 12. Path Finding Chapter 13. Artificial Intelligence Chapter 14. Game Scripting Chapter 15. Persistence—Saving the Game Part III. Tuning and Finishing Your Game Chapter 16. Optimization Techniques Chapter 17. Creating Game Art and Sounds Chapter 18. Game Design and the Last 10% Chapter 19. The Future. |
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